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For c++ engines that arent unreal, I would check out c4 engine: https://c4engine.com/ Or Open 3D Engine: https://www.o3de.org/ I personally havnt used either, but next home/indie project I do targeting modern hardware I will most likely use one of those. Source: over 1 year ago
Foundations of Game Engine Development. There are only two books out in the series. But Eric Lengyel has really good math books. He has some older books but I think the math book in the Foundation series is excellent. He is also the author of a https://c4engine.com/ and https://sluglibrary.com/ The font library is amazing. Source: almost 3 years ago
I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 6 months ago
I’ve used playfab in the past to good success https://playfab.com/. Source: about 1 year ago
Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: over 1 year ago
Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: about 2 years ago
This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: about 2 years ago
BYOND - BYOND is the premier community for making and playing online multiplayer games.
Nakama - Nakama is an open-source distributed social and realtime server for games and apps.
Construct 2 - Scirra Construct is a 2D game development engine with a focus on building games visually.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Photon Engine - Independent networking engine and multiplayer platform.