Software Alternatives & Reviews

Tombstone Engine VS bspwm

Compare Tombstone Engine VS bspwm and see what are their differences

Tombstone Engine logo Tombstone Engine

A direct successor to the C4 engine.

bspwm logo bspwm

A tiling window manager based on binary space partitioning
  • Tombstone Engine Landing page
    Landing page //
    2023-04-07
  • bspwm Landing page
    Landing page //
    2023-09-14

Tombstone Engine videos

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bspwm videos

Switching To Bspwm - Initial Thoughts

More videos:

  • Review - BSPWM - Its like I3 but not.
  • Review - BSPWM Review

Category Popularity

0-100% (relative to Tombstone Engine and bspwm)
Game Development
100 100%
0% 0
Window Manager
0 0%
100% 100
Game Engine
100 100%
0% 0
Linux
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Tombstone Engine and bspwm

Tombstone Engine Reviews

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bspwm Reviews

Top 13 Best Tiling Window Managers For Linux In 2022
Support for multiple windows, limited support for EWMH, automatic mode for automatically determining the location of app tiles, and configuration and control via messages are among the characteristics of bspwm.
Source: www.hubtech.org
13 Best Tiling Window Managers for Linux
bspwm’s features include support for multiple windows, partial support for EWMH, automatic mode for automatically setting the position of app tiles, and it is configured and controlled through messages, among others.
Source: www.tecmint.com

Social recommendations and mentions

Based on our record, bspwm should be more popular than Tombstone Engine. It has been mentiond 20 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Tombstone Engine mentions (2)

  • making a commercial game without a game engine
    For c++ engines that arent unreal, I would check out c4 engine: https://c4engine.com/ Or Open 3D Engine: https://www.o3de.org/ I personally havnt used either, but next home/indie project I do targeting modern hardware I will most likely use one of those. Source: over 1 year ago
  • Starting GameDev
    Foundations of Game Engine Development. There are only two books out in the series. But Eric Lengyel has really good math books. He has some older books but I think the math book in the Foundation series is excellent. He is also the author of a https://c4engine.com/ and https://sluglibrary.com/ The font library is amazing. Source: almost 3 years ago

bspwm mentions (20)

  • What WM should I use?
    Use BSPWM. It supports right clicks by default and its modular. You might want to look for status bars that work with it, slstatus does not work. Good luck, supremacist! Source: about 1 year ago
  • What are some OpenSource apps that are the best of their kind?
    I had not heard of bspwm but I am a fan of telling WMs. Looking at the documentation now, I really like the pragmatic approach lol https://github.com/baskerville/bspwm. Source: about 1 year ago
  • Got some questions before moving to linux...
    I am not familiar with that distro at all, so no idea. KDE Plasma is fine, I use it myself (with BSPWM as my window manager, but that's irrelevant). Source: about 1 year ago
  • MacBook Setup - OS Ventura 13.1 - Samsung QLed 43” - VM: yabai - Terminal: Hyper
    There's a paradigm shift required for a lot of people to start using automatic tiling window managers. Yabai is basically a bspwm port for MacOS and it follows the rules of binary space partitioning. In fact, bspwm has a great diagram on its github readme that illustrates how it works. This will limit the number of windows you can have on any given desktop. To overcome this limitation you use multiple desktops. A... Source: over 1 year ago
  • How much better is neoVim? Is it really that much better than VsCode?
    It’s night and day. I also combine a heavily customized NeoVim config (https://github.com/tomit4/notes/tree/main/nvim) with a tiling window manager (https://github.com/baskerville/bspwm), the espanso text expander (https://espanso.org/), Vimium in the browser (https://chrome.google.com/webstore/), and a 40% ortholinear keyboard(https://drop.com/buy/planck-mechanical-keyboard). Source: over 1 year ago
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What are some alternatives?

When comparing Tombstone Engine and bspwm, you can also consider the following products

BYOND - BYOND is the premier community for making and playing online multiplayer games.

i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.

Construct 2 - Scirra Construct is a 2D game development engine with a focus on building games visually.

dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

qtile - Qtile is a full-featured, hackable tiling window manager written in Python.