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Based on our record, dwm seems to be a lot more popular than Tombstone Engine. While we know about 63 links to dwm, we've tracked only 2 mentions of Tombstone Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For c++ engines that arent unreal, I would check out c4 engine: https://c4engine.com/ Or Open 3D Engine: https://www.o3de.org/ I personally havnt used either, but next home/indie project I do targeting modern hardware I will most likely use one of those. Source: over 1 year ago
Foundations of Game Engine Development. There are only two books out in the series. But Eric Lengyel has really good math books. He has some older books but I think the math book in the Foundation series is excellent. He is also the author of a https://c4engine.com/ and https://sluglibrary.com/ The font library is amazing. Source: almost 3 years ago
This is sort of the suckless approach. Most (all?) of their projects are customized by editing the source and recompiling. From their window manager, dwm: dwm is customized through editing its source code, which makes it extremely fast and secure - it does not process any input data which isn't known at compile time, except window titles and status text read from the root window's name. You don't have to learn... - Source: Hacker News / about 2 months ago
> Their philosophy[1] says nothing of the sort Their philosophy doesn't, but their page for dwm[0] does :D "Because dwm is customized through editing its source code, it's pointless to make binary packages of it. This keeps its userbase small and elitist. No novices asking stupid questions. There are some distributions that provide binary packages though." [0] https://dwm.suckless.org/. - Source: Hacker News / 2 months ago
I was looking for a minimal linux distribution that is light on resources, and I found one called Metis Linux, which is based on Artix. The interesting part of metis is that it wasn't using a desktop environment, but a windows manager called dwm. At the time, metis linux had a minimal bash script installer via chroot. This took longer to setup, but I had a better understanding of what the setup involved rather... - Source: dev.to / 6 months ago
The window manager in this screenshot is DWM in floating mode (https://dwm.suckless.org) with a lot of patches and a compositor (to make DWM support transparency). And the terminal is st with some patches. Both should be compiled from source manually. And both are configured in C. Source: 11 months ago
In my programs there's usually a core insight or mental model that makes the code simple and straightforward to understand. What does someone need to have in their mind to understand this program? Then time happens and then the code is adapted and refactored and more features are added, then the original gem of mental model is hidden by hundreds of files and the algorithm is split into 10s of files for the little... - Source: Hacker News / about 1 year ago
BYOND - BYOND is the premier community for making and playing online multiplayer games.
i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
awesome - A dynamic window manager for the X Window System developed in the C and Lua programming languages.
Construct 2 - Scirra Construct is a 2D game development engine with a focus on building games visually.
bspwm - A tiling window manager based on binary space partitioning