Software Alternatives, Accelerators & Startups

ti-vim VS EnTT

Compare ti-vim VS EnTT and see what are their differences

ti-vim logo ti-vim

The user can use Vim mode anywhere.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • ti-vim Landing page
    Landing page //
    2023-10-02
  • EnTT Landing page
    Landing page //
    2023-09-05

ti-vim videos

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EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to ti-vim and EnTT)
Text Editors
100 100%
0% 0
Programming
0 0%
100% 100
Productivity
100 100%
0% 0
Developer Tools
49 49%
51% 51

User comments

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Social recommendations and mentions

Based on our record, EnTT seems to be a lot more popular than ti-vim. While we know about 32 links to EnTT, we've tracked only 1 mention of ti-vim. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

ti-vim mentions (1)

  • I think I've been poisoned by something called vim
    Ti-vim (closed source, one time purchase). Source: over 1 year ago

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 2 months ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 9 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 12 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 12 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 1 year ago
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What are some alternatives?

When comparing ti-vim and EnTT, you can also consider the following products

Vim Awesome - Awesome Vim plugins from across the universe

Flecs - Multi-threaded Entity Component System written for C89 & C99

vim.so - Learn vim fast with interactive exercises in the browser

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Vimified - The simplest way to learn Vim

Entitas - Entity Component System Framework for C# and Unity