Based on our record, Three.js Journey seems to be a lot more popular than Pixi.js. While we know about 53 links to Three.js Journey, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Three.js Journey - A paid course for Three.js, particularly suitable for web developers, link: http://threejs-journey.com. - Source: dev.to / 7 months ago
+1 this is a great resource, and learning graphics with a web browser lowers a lot some barriers of entry. Learning the lower end of graphics can be fun and a goal of its own, but you can also accomplish a lot and push more interesting things to your screen faster by using some readymade engine. As a web developer you may enjoy this (paid but very polished) ThreeJS course [1]. -- https://threejs-journey.com/. - Source: Hacker News / 8 months ago
This experience was created with Three.js, if you'd be interested in learning that then this is a great resource https://threejs-journey.com/. - Source: Hacker News / about 1 year ago
Https://threejs-journey.com/ -- by far one of the best courses. Source: over 1 year ago
I just bought this Three.js course for $47 (50% off) - https://threejs-journey.com Saw it recommended on X, and good courses in my opinion are extremely high leverage and generally worth the money. - Source: Hacker News / over 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Three.js - A JavaScript 3D library which makes WebGL simpler.
Anime.js - Lightweight JavaScript animation library
Polygonjs - Create amazing & interactive 3D scenes for the web
p5.js - JS library for creating graphic and interactive experiences
WawaSensei.dev - Learn how to create 3D websites with React Three Fiber. Through project-based lessons, you'll learn everything you need to know to create your own 3D web experiences. No prior knowledge of Three.js or R3F is required.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.