Based on our record, The Book of Shaders seems to be more popular. It has been mentiond 141 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 8 months ago
Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 11 months ago
Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: 12 months ago
Https://thebookofshaders.com/ is the best one! Source: about 1 year ago
If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: about 1 year ago
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