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Based on our record, The Book of Shaders should be more popular than Pure Data. It has been mentiond 141 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 7 months ago
Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 10 months ago
Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: 11 months ago
Https://thebookofshaders.com/ is the best one! Source: 11 months ago
If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: 11 months ago
For node based workflows, check out Max or Pure Data. https://cycling74.com/products/max https://puredata.info/. - Source: Hacker News / 3 months ago
Tools like Ossia Score, Chataigne and PureData (pd) can also help a ton in building interactive art and triggering other A/V software. Source: 12 months ago
WebPd is a highly modular compiler for audio programming language Pure Data allowing to run .pd patches on web pages. It converts the audio graph and processing objects from a patch into plain human-readable JavaScript or WebAssembly which can then be integrated directly into any web application. Source: about 1 year ago
You might also be interested in the very different Pure Data (http://puredata.info/) environment, which is also free and open-source. It uses a visual programming approach, which many people like but if you are already a programmer it might seem inconvenient in comparison. Source: about 1 year ago
Personally I got started with pure data, which is open source and a good place to learn DSP basics. I think there are even a few wrapper libraries for building things into apps (libpd, mobmuplat, to name a few). Source: about 1 year ago
Shadertoy - Build shaders, share them, and learn from the best community.
SuperCollider - A real time audio synthesis engine, and an object-oriented programming language specialised for...
Shader Editor - Android app to create GLSL shaders and use them as live wallpaper
TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.
SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders
VCV Rack - A cross-platform modular synthesizer.