This resource is ideal for graphics programmers, game developers, digital artists, and anyone interested in real-time rendering and shader programming. Beginners and intermediate learners will find it particularly beneficial due to its approachable format and interactive elements.
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Based on our record, The Book of Shaders seems to be a lot more popular than Chart.js. While we know about 146 links to The Book of Shaders, we've tracked only 1 mention of Chart.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I like https://thebookofshaders.com/ . It’s unfinished and I don’t think it’s been updated in years, but what’s there is pretty good. - Source: Hacker News / about 1 month ago
FYI apparently the www.* link doesn't actually have the menu for some reason? It's just the world graphic and a blank menu bar. You need to visit http://thebookofshaders.com/. - Source: Hacker News / 2 months ago
Yes, but you can learn it! 1. Get inspired, get motivated. Shaders like these are breathtaking: https://www.shadertoy.com/view/l3cfW4 2. Watch "Learn to paint with mathematics" to see a simple shader being built gradually: https://www.youtube.com/watch?v=0ifChJ0nJfM 3. Work through https://thebookofshaders.com/. - Source: Hacker News / 5 months ago
The Book of Shaders (https://thebookofshaders.com/) perhaps? It's about shaders rather than geometry but it felt like a good introduction to generating things with programmatically. - Source: Hacker News / 7 months ago
In the code above we are creating both a vertexShader and fragmentShader constant and storing the shader code in them. The Book of Shaders is a great resource for learning how to write GLSL code. - Source: dev.to / 8 months ago
Https://chartjs.org works well, but you have to call the update function yourself if you want to do some reactive updates. Source: about 4 years ago
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