The lowest available rating score is 1, but if there were a zero, I would rate this program a zero. There are no pros to this programming course. The lessons are so brief that I cannot understand them. Before I gave up for good on this programming course, I was writing tons of messages to people on Youtube asking them to explain things to me, and I hated the constant hassle of having to write online messages asking for explanations for the simplest of things that the lessons did not explain. This programming course is NOT a do-it-yourself training course by any means --- and it should not be used by schoolteachers as student homework assignments, as I recently advised a 13-year-old who was having trouble with the lessons and nothing was being helpful to him. This training course should be accompanied not by brief and intelligible on-screen lessons, but it should be accompanied by a detailed high school-style textbook complete with images. By the way, I have Asperger's syndrome, I have all kinds of problems with learning and with executing tasks, and I cannot participate in gainful employment in ANY profession for this reason.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Swift Playgrounds. While we know about 204 links to Unity, we've tracked only 2 mentions of Swift Playgrounds. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> I’m using AI to assist me and I’m building an app Vibe coding is a myth, it will take you only so far and will require manual fixes and refactoring before MVP. Learn the basics of and keep learning, say, Swift. https://developer.apple.com/swift-playground/ > Should I actually use a completely blank iPhone for this instead? Does not make any difference. Every app runs in its own separate environment. Only iOS... - Source: Hacker News / about 2 months ago
💡 Want to see real-world examples? Check out Apple's Swift Playground: Swift Playground. - Source: dev.to / 3 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 3 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 12 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
CodeMonkey - Learn to code. Eat Bananas. Save the World.
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Godot Engine - Feature-packed 2D and 3D open source game engine.
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