SVGator is an online SVG animation creator that doesn't require any coding skills. It has been designed to simplify the way you animate vector arts, thus encouraging the extensive use of SVG on the web. It includes the most advanced features for SVG animation such as Morphing, Path or Filter animation along with Custom easing effects. You can also make your SVG interactive by setting the animation to start on hover or click.
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Based on our record, SVGator should be more popular than Pixi.js. It has been mentiond 9 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We, the team behind svgator.com , want this corner of the web to be a common ground for all those interested in SVG animation and motion graphics, to share: - your animations made with SVGator - your questions - your suggestions - & your successes! For some quick up-front resources on SVG animation, take a look here: SVGator Blog SVG Animation Tool Vector Animation Software SVG Path Animation Interactive... Source: about 2 years ago
Sure :) just show some love to svgator.com in the process. Source: about 2 years ago
This was done from scratch with the morph animator on svgator.com. Source: about 2 years ago
I designed the animated SGVs using SVGator. Source: about 2 years ago
Blender is amazing for rigging, but for everything else you described I'd say you should consider svgator.com. Not that popular from what I've seen on here, and the free plan is limited, but as far as ease of using goes it's hard to beat. It's browser-based, so there's nothing to install/download. It's grown a bunch since the first time I've used it, and even their mid-tier subscription plan will pay for itself... Source: about 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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