Based on our record, Polygonjs should be more popular than SuperCollider. It has been mentiond 138 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
At this point, we can produce the array of pitches that are midi notes. To create sound from these notes I've used a specialized programming language called SuperCollider. I won't dive much into details here, but you may have a look at the code if you're interested. Beware, there are quite a lot of branches there and all of them contain some interesting code. - Source: dev.to / 9 months ago
This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp/0262014416 Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to do what you want because there are few things that are universal to different kinds of... - Source: Hacker News / 11 months ago
Since then, I've been working more and more with TidalCycles. TidalCycles is an open-source live coding framework for creating patterns written in Haskell. TidalCycles uses SuperCollider on the backend, another language I've been using for live coding. Recently, I started using Tidal Looper for live vocal processing. This blog post will walk you through what you need to get started with vocal looping with Tidal... - Source: dev.to / 12 months ago
Csound is... "interesting". If you want to play with something more modern, have a look at https://supercollider.github.io/ instead. - Source: Hacker News / over 1 year ago
For the intrepid, especially those annoyed with the purported input-sluggishness of musescore et al, an interesting text-based alternative is LilyPond https://lilypond.org/ My dad wrote an opera using LilyPond in vim, though I believe these days he's actually doing more with supercollider, which skips sheetmusic and goes right to sounds: https://supercollider.github.io/. - Source: Hacker News / almost 2 years ago
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack. And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you... - Source: Hacker News / about 1 year ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web. Project after project ( some examples here: https://polygon-lab.com/ ), I... - Source: Hacker News / about 1 year ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ). - Source: Hacker News / over 1 year ago
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene. Source: over 1 year ago
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes. Source: over 1 year ago
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