This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Summernote. While we know about 204 links to Unity, we've tracked only 5 mentions of Summernote. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Installing Summernote (https://summernote.org) was easy. ProseMirror and Lexical seem much more complicated. - Source: Hacker News / over 1 year ago
We use Summernote which is fine, there can be bugs with our integration but that is more down to our hacking around with it than the actual software. Source: about 3 years ago
These past days I tried Action Text for the first time and got a bit disappointed with it, in the end I ended up using Summernote (https://summernote.org/) instead, here are my thoughts on what could be improved:. Source: over 3 years ago
You can fairly easily add the ability to edit the text using something like https://summernote.org/ This one is for bootstrap, but there are others that are pretty good. (there's another one I've used before but I can't think of the name... Thought it started with an "L".). Source: over 3 years ago
I still need to add some dolls, but add the events list, the event details are incomplete but it is easy to edit although the data is saved in a database (mongodb) it is created with https://summernote.org, which works like word, but transforms the content to html. Source: over 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
CKEditor - Real-time collaborative future-ready rich text editor
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
TinyMCE - TinyMCE is a content editor that functions as a plug-in for Wordpress websites.
Godot Engine - Feature-packed 2D and 3D open source game engine.
CKEditor 4 - CKEditor 4 is a rich text editor that enables you to write content inside of web pages or online applications.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.