CKEditor 4 is a smart WYSIWYG rich text editor that has been on the market since its launch in 2012. It allows software creators and developers to build stable and reliable writing solutions for applications of all sorts, within hours. Thanks to a plugin- and event-based architecture, ready-to-use builds, native integrations, extensive documentation, and reliable customer support, the editor can be easily tailored to your needs.
To create an intuitive and user-friendly writing experience, you can include features such as: Easy Image, Export to PDF, Paste from Word, Excel and Google Docs, Media embeds, widgets, code snippets, math formulas, Spreadsheets, Autocomplete, @mentions, and emoji 😊 support. Moreover, CKEditor 4 offers an optional Accessibility Checker for analyzing if the content created by users is accessible.
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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than CKEditor 4. While we know about 204 links to Unity, we've tracked only 10 mentions of CKEditor 4. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
However, I think Ckeditor is (https://ckeditor.com/). You can find it in component format for tilepieces in the project https://github.com/tilepieces/component-examples. - Source: Hacker News / about 3 years ago
It's CK Editor, a WYSIWYG text editor (a frontend component, so you wouldn't see it in your requirements.txt). I assume you're using it in a template somewhere? Otherwise why would collectstatic be looking for it? Source: about 3 years ago
Powered by one of the best rich text editor: CKEditor, all editing features like bold, underline, font color, and background color are supported. Source: about 3 years ago
I have managed to override textarea with ckeditor. But I want to pass the paths of the images in the static folder to ckeditor image plugin. Source: about 3 years ago
CKeditor (https://ckeditor.com/) is worth looking at. Although it emits HTML by default, internally it uses a richer doc structure that supports versioning, concurrent collaborative editing, etc. There should be a way to access that structure. Source: about 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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