Pixi.js might be a bit more popular than Summernote. We know about 5 links to it since March 2021 and only 5 links to Summernote. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Installing Summernote (https://summernote.org) was easy. ProseMirror and Lexical seem much more complicated. - Source: Hacker News / 8 months ago
We use Summernote which is fine, there can be bugs with our integration but that is more down to our hacking around with it than the actual software. Source: over 2 years ago
These past days I tried Action Text for the first time and got a bit disappointed with it, in the end I ended up using Summernote (https://summernote.org/) instead, here are my thoughts on what could be improved:. Source: over 2 years ago
You can fairly easily add the ability to edit the text using something like https://summernote.org/ This one is for bootstrap, but there are others that are pretty good. (there's another one I've used before but I can't think of the name... Thought it started with an "L".). Source: over 2 years ago
I still need to add some dolls, but add the events list, the event details are incomplete but it is easy to edit although the data is saved in a database (mongodb) it is created with https://summernote.org, which works like word, but transforms the content to html. Source: over 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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