Based on our record, Supabase seems to be a lot more popular than Steamworks. While we know about 429 links to Supabase, we've tracked only 27 mentions of Steamworks. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Then that can be done on partner.steamgames.com -> Edit Store Page -> Basic Info tab -> Supported Platforms section. You don't have to put any requirements for the sound card btw. Source: about 1 year ago
I also tried this weird thing partner.steamgames.com. I thought that it is possible to find name_id by classid but it doesn't work. Source: about 1 year ago
Go to https://partner.steamgames.com/ and Join steamworks. You can reuse your Steam gamer account or create a new one. - Source: dev.to / over 1 year ago
I can give you a hand, however. Here's how to get your game added to Steam, PlayStation, and Nintendo. Source: over 1 year ago
Steamworks offers loads of functionality that developers can leverage to use in their products. Yeah, it's "industry standard", but it's kind of weird to act like it's just a place to list your games. Source: over 1 year ago
I didn't really give much thought as to which backend I would use. I already had 2 projects in Supabase (BOXCUT & MineWork), but also a few projects in Firebase too. I was more concerned at the time at actually building the product. - Source: dev.to / 7 days ago
Sign up for SupaBase: Head over to SupaBase and sign up. Create a new workspace and project with your preferred names. - Source: dev.to / 13 days ago
Setting up Supabase Create a new Supabase project, and get The connection string for the database from settings > Database. - Source: dev.to / 12 days ago
Built with Supabase, Astro, Unreal Speech, Stable Diffusion, Replicate, Metropolitan Museum of Art. - Source: dev.to / 13 days ago
Supabase will be used for storing article data in the database and the cover image of the article in storage. Chakra UI will be used to provide style to the elements. By using both, we can build the blog with ease. - Source: dev.to / 13 days ago
Photon Engine - Independent networking engine and multiplayer platform.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Unity Multiplayer - Create real-time, networked games.
Next.js - A small framework for server-rendered universal JavaScript apps
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
AppWrite - Appwrite provides web and mobile developers with a set of easy-to-use and integrate REST APIs to manage their core backend needs.