Based on our record, SpaceHey seems to be a lot more popular than Pixi.js. While we know about 76 links to SpaceHey, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
From a few years back, MySpace too: https://spacehey.com/. - Source: Hacker News / 7 months ago
Totally agree! I love mmm.page and I do think the internet needs more spaces for people to create their own pages and express their creativity. I actually recreated MySpace a while back[0] and and I'm seeing that a lot more people think this way! [0] https://spacehey.com. - Source: Hacker News / 10 months ago
Personally I'm a fan of the website that's trying to bring back old MySpace. Source: 11 months ago
Really cool alternative to modern social medias. Has a ton of options for page customization with HTML Https://spacehey.com/. Source: 11 months ago
I'm still trying to understand what people want or expect from these emerging platforms. It sounds like most people want the exact same thing as what already exists. I grew up with AOL, MySpace (also, shoutout to SpaceHey), and started using Twitter when it was SMS. So for me, this low-key environment where I can chat with a handful of like-minded people is comfortable and inviting. This is the time when I make... Source: 11 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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