Pixi.js might be a bit more popular than Slides Framework. We know about 5 links to it since March 2021 and only 4 links to Slides Framework. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
People who didn't have the right skills or enough money to hire a professional development team could no longer make digital products like websites, newsletters, or apps. In 2022, it won't matter if you don't know how to code or don't have a lot of money. Thanks to no-code solutions, everyone will be able to do this. No-code solutions have been around for a while and have found a place in the market. Some of the... Source: over 1 year ago
I launched a site using this CloudFormation template. Once it's done, the sample index page renders fine from the outside (via CloudFront). So I proceed to dump a site (that I have not customized yet) I put together in DesignModo/Slides. This is where things go wrong. (I should mention here that the premade site looks fine if I pull it up locally). Source: over 2 years ago
Create websites that are highly optimized, fast, and mobile-friendly to boot. Slides is used to create static websites with clean code and a firm structure. It’s because of these features that the site has been voted Product of the Month. - Source: dev.to / over 2 years ago
I use the Slides framework https://designmodo.com/slides/ a clean framework for website presentations. Source: about 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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