Skuuudle gives you the confidence to make winning pricing decisions.
Skuuudle are a superb company to deal with. Whoever I have dealt with has always taken the time to understand my requirements in great detail. The QC process and all communications from various points of contact within the company are first class in terms of accuracy and guidance. I have used the services of Skuuudle for 6+ years now and would be happy to recommend. Matt Boudin who has been my recent point of contact has continued with excellent advice and customer service. The data provided my Skuuudle services is accurate, on time and incredibly reliable.
Really professional and helpful team at Skuuudle. First class service and cost effective.
Great service from Skuuudle, the report is always accurate and the team are really helpful. Great o review products in bulk if infrequent, which is currently what we are using them for.
Based on our record, Pixi.js should be more popular than Skuuudle. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You can look at tools like Skuuudle and PriceShape if you really want to get into pricing with clients. Source: about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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