Sellzone toolbox is designed to help Amazon sellers make the most out of each Amazon product listing by influencing its visibility, traffic, and conversions. Sellzone is brought to you by the Semrush team, and its 12 years of experience in providing solutions for marketers.
Sellzone toolbox contains 7 tools:
Keyword Wizard – Amazon keyword research tool enabling sellers to improve Amazon listing visibility by finding high-volume search terms to rank for.
Traffic Insights – allows you to run reverse ASIN lookup, evaluate and compare Amazon organic and external traffic sources of any product listed on Amazon
PPC Optimizer – helps Amazon sellers launch and manage their Amazon ads campaigns by building the semantic core and tracking the effectiveness.
Product Research – identifies the most profitable products and categories to sell on Amazon, provides the FBA calculator, and shows the breakdown of Amazon fees associated with selling a particular product.
Listing Quality Check - audits listing content for errors and provides advice on improving its performance.
Split Testing - runs automated split testing of product pages, so you can find the best-performing parameters for your listings based on live test data.
Listing Protection - monitors listings of your own or competing products and instantly alerts you of any changes via email or SMS.
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, raylib seems to be more popular. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: about 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: over 2 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
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