Based on our record, OpenFrameworks should be more popular than SDL. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 3 months ago
In addition to the excellent video /u/DookieChumo linked, you can also look in the manual to see some of the technologies used. It's written in C, using SDL. If you're interested in something like a devlog, you could read the changelog to see its changes and the development of features over the years. Lua is fairly easy to embed into other programs, so you can write programs that use Lua scripts to decide what to... Source: over 2 years ago
You could use the cross-platform library SDL. It has Python bindings: PySDL2. Source: over 2 years ago
You can use SDL, which is pretty easy to get into, has straight-forward (if somewhat sparse) documentation and has lots of pretty decent tutorials - see the links on the web site. Source: over 2 years ago
Official website is https://libsdl.org where you can read more about download and install this library because it might not work on your computer. Source: over 2 years ago
Zach Lieberman https://x.com/zachlieberman does his work in C++ with https://openframeworks.cc/. - Source: Hacker News / 3 months ago
Not exactly VJ, but could be used for it. https://openframeworks.cc. - Source: Hacker News / about 1 year ago
- openFrameworks https://openframeworks.cc/ C++. - Source: Hacker News / about 1 year ago
Vulkan is sort of a post-API API. It seems to be designed specifically with high performance render pipelines in mind, and "end users" should interface with it through an intermediary layer. Ie, you might prefer bgfx[0], cinder[1] or openframeworks[2]. 0: https://github.com/bkaradzic/bgfx 2: https://openframeworks.cc/. - Source: Hacker News / over 1 year ago
Since you have C# experience, take this time to learn more about C++ while you continue to look. While yes, it is very easy to write bad code, it's not a huge deal since you just graduated and are just hacking around. Plus there are a lot of helpers these days to make writing bad code a little less likely.A former mentor of mine gifted me "C++ Without Fear" by Brian Overland which I can recommend. It's not too... Source: about 2 years ago
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