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SDL VS GTK

Compare SDL VS GTK and see what are their differences

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SDL logo SDL

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...

GTK logo GTK

GTK+ is a multi-platform toolkit for creating graphical user interfaces.
  • SDL Landing page
    Landing page //
    2023-09-26
  • GTK Landing page
    Landing page //
    2021-10-17

SDL features and specs

  • Cross-Platform Compatibility
    SDL supports multiple operating systems including Windows, Mac OS, Linux, iOS, and Android, allowing developers to write code once and run it on various platforms.
  • Simplified Development
    SDL provides a simple and straightforward API for handling graphics, sound, and input, making it easier for developers to create multimedia applications and games without needing to write platform-specific code.
  • Community Support
    SDL has a large and active community along with extensive documentation and tutorials, which can be immensely helpful for both new and experienced developers.
  • Extensible
    SDL is highly extensible with multiple add-on libraries available, such as SDL_image, SDL_mixer, and SDL_ttf, which provide additional functionality for handling images, audio, and fonts respectively.
  • Lightweight and Efficient
    SDL is designed to be lightweight and efficient, capable of running on a wide range of hardware with minimal overhead, making it suitable for performance-critical applications such as games.
  • Open Source
    SDL is open-source software, licensed under the zlib license, which allows developers to use, modify, and distribute their own SDL-based software freely.

Possible disadvantages of SDL

  • Limited 3D Support
    SDL is primarily designed for 2D graphics and does not include advanced 3D graphics functionality, limiting its use for 3D game development without integrating it with other libraries like OpenGL.
  • Learning Curve
    While simpler than many alternatives, SDL still requires a learning curve, especially for developers who are unfamiliar with C/C++ programming or game development concepts.
  • Less Abstracted than Some Frameworks
    SDL offers lower-level access to hardware and does not provide high-level abstractions found in some other game development frameworks, which can result in more complex code for certain tasks.
  • Controller and Input Limitations
    SDL's support for various controllers and input devices can be less comprehensive than some other libraries, requiring additional effort or third-party solutions to achieve full functionality.
  • Debugging and Profiling
    Debugging and profiling SDL applications can be more challenging compared to using certain other game development frameworks that come with integrated tools for these purposes.

GTK features and specs

  • Cross-Platform Compatibility
    GTK supports multiple platforms including Linux, Windows, and macOS, making it versatile for developing applications across different operating systems.
  • Rich Widget Set
    GTK provides a comprehensive set of widgets for GUIs, allowing developers to create complex and highly functional user interfaces.
  • Open Source
    Being open-source, GTK offers developers the ability to inspect, modify, and distribute their modifications, fostering a community of collaboration and innovation.
  • Language Bindings
    GTK supports multiple programming languages through various bindings, including C, Python, and JavaScript, thereby offering flexibility to developers.
  • Consistent Look and Feel
    GTK strives to maintain a consistent look and feel across applications and platforms, providing a unified user experience.

Possible disadvantages of GTK

  • Steep Learning Curve
    For beginners, GTK can present a steep learning curve due to its comprehensive nature and the depth of its APIs.
  • Performance Overhead
    GTK applications can sometimes exhibit performance issues, especially on less powerful hardware, due to the extensive features and capabilities it includes.
  • Limited Native Support on macOS
    Although GTK is cross-platform, native support and integration on macOS can be limited compared to its support on Linux and Windows.
  • Heavy Dependencies
    GTK applications often require a significant amount of dependencies, which can lead to larger application sizes and more complex installation processes.
  • Documentation Quality
    While GTK has extensive documentation, the quality and depth can sometimes be inconsistent, which may hinder learning and troubleshooting for developers.

Analysis of GTK

Overall verdict

  • Yes, GTK is a good choice for developers looking to create cross-platform desktop applications. It is especially beneficial for those who prioritize open-source software and appreciate a well-documented, community-supported framework.

Why this product is good

  • GTK, which stands for GIMP Toolkit, is a highly versatile and widely-used open-source library for creating graphical user interfaces. It is praised for its ease of use, comprehensive documentation, and ability to produce visually appealing, native-looking interfaces across different operating systems. With a large community and a wealth of resources, GTK is continuously updated, ensuring it remains relevant for modern application development. Developers also appreciate its integration capabilities with various programming languages like C, C++, Python, and more.

Recommended for

  • Developers creating cross-platform desktop applications
  • Open-source software enthusiasts
  • Projects requiring consistent look and feel across different operating systems
  • Those seeking integration with programming languages like C, C++, and Python

SDL videos

Useful review features in SDL Trados Studio

More videos:

  • Review - Reviewing translations in SDL Trados Studio 2019
  • Review - Doral SDL-A All-Season TIRE REVIEW + SNOW

GTK videos

GTK4 Is Here: Why You Should Even Care

Category Popularity

0-100% (relative to SDL and GTK)
Game Engine
100 100%
0% 0
Development Tools
0 0%
100% 100
Localization
100 100%
0% 0
Rapid Application Development

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare SDL and GTK

SDL Reviews

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GTK Reviews

Best GUI frameworks for Go
The go-gtk package is a Go binding for the GTK toolkit. The package enables Go developers to use the GTK library in Go with similar features as the GTK library. The package is performant, well-documented, and actively maintained. The go-gtk package depends on the GTK library to function, and you’ll need to have GTK installed on your machine to build GUI applications in Go....

Social recommendations and mentions

Based on our record, SDL should be more popular than GTK. It has been mentiond 19 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SDL mentions (19)

  • New Year, New Game Engine - Nikola Engine Devlog 0
    You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 3 months ago
  • How was Pico8 made?
    In addition to the excellent video /u/DookieChumo linked, you can also look in the manual to see some of the technologies used. It's written in C, using SDL. If you're interested in something like a devlog, you could read the changelog to see its changes and the development of features over the years. Lua is fairly easy to embed into other programs, so you can write programs that use Lua scripts to decide what to... Source: over 2 years ago
  • How does one make their own GUI from scratch? (no GUI libraries)
    You could use the cross-platform library SDL. It has Python bindings: PySDL2. Source: over 2 years ago
  • I want to become a game dev one day, can you guys help me?
    You can use SDL, which is pretty easy to get into, has straight-forward (if somewhat sparse) documentation and has lots of pretty decent tutorials - see the links on the web site. Source: over 2 years ago
  • what #include<iostream> does in C++ Program ?
    Official website is https://libsdl.org where you can read more about download and install this library because it might not work on your computer. Source: over 2 years ago
View more

GTK mentions (6)

  • What GNOME needs to progress faster? (More contributors, money, better docs etc.)
    Wha? An example of a barebones GTK JavaScript app is right there on the front page. One click on the bindings link, will send you to the official GNOME-hosted GitLab repo for gjs, which in-turn, has links to official API documentation. Source: over 2 years ago
  • GTK 4 & JavaScript - how to start?
    I think what is lacking is a kind of introduction similar to what you have written in your post now. Myself, I am totally new to GTK. I come as a user of Gnome. All I knew until today was that to develop applications for Gnome, preferably I should use something called GTK. And I heard so much about the recent version that came out - GTK 4. So I started to look for a Getting Started tutorial for GTK 4, to build... Source: about 3 years ago
  • GTK 4 & JavaScript - how to start?
    BTW, I think the GTK team should really step up their game in terms of how to encourage new people into their ecosystem. Seeing that windows screenshot in the official tutorial makes me think I'm dealing with some old technology. Also, the official gtk.org has two separate tutorials that show very similar applications being built. Source: about 3 years ago
  • CTA: We need Web Developers to Contribute to GNOME!
    Faces of GNOME Faces of GNOME is an initiative to create something similar to People of Mozilla / Mozillians which is a directory of active, current or past GNOME Contributors. Faces of GNOME (Current Demo HERE) aims to give a space for every GNOME Contributor, GNOME Foundation Member and more. It is being designed to showcase the list of current Maintainers, People that spoke at GNOME Conferences/Events, GNOME... Source: over 3 years ago
  • Software Engineering student looking to get started developing apps on the pinephone
    My advice is to basically learn how to write GTK apps using Python. Source: over 3 years ago
View more

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