Based on our record, Scratch seems to be a lot more popular than NetLogo. While we know about 558 links to Scratch, we've tracked only 15 mentions of NetLogo. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
LiveCode is about the closest literal logical successor to HyperCard. https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1 That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from. https://scratch.mit.edu. - Source: Hacker News / 12 days ago
And https://codecombat.com, which has been around for a while now. I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I... - Source: Hacker News / 3 months ago
+1 Scratch! My son started with it, then expanded into Roblox/Lua. Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music. https://scratch.mit.edu/. - Source: Hacker News / 4 months ago
I am also going to highly recommend Scratch[1]. That is what got me into a programming around that age. You can even help him make a website to host his games on. [1]: https://scratch.mit.edu/. - Source: Hacker News / 4 months ago
This ! Learning to code will come after, spending time with your son writing down ideas might be more fun at first and it's a good time to teach him that games are thoughts first and then coded after. I would have recommended Scratch [1] for a first introduction instead of hoping into code right away, but since he is 9yo he will most likely want to hop on big game engine like he sees his favorite youtubers doing.... - Source: Hacker News / 4 months ago
This is exactly the kind of problem NetLOGO is geared toward modelling and solving. It is very much like the LOGO (turtle graphics) you might have learned as a tween, but multi-agent, so you can model the behaviour of several types of cars (fast, slow, hesitant, etc), design a few multi-lane obstacles, and let 'r rip. There are 3D and 2D versions, but your problem will quite suit the 2D version. Check it out. I'd... - Source: Hacker News / 10 months ago
(Patches = Cells, Turtles = Agents) Https://ccl.northwestern.edu/netlogo/. Source: over 1 year ago
Looks like it wad probably made in netlogo: http://ccl.northwestern.edu/netlogo/. Source: over 1 year ago
My team has a simulation model in NetLogo that needs a separate UI (data with will flow back and forth between simulation and UI, largely in the form of csv files). How might this be set up in Azure? Any recommendations for UI frameworks (React+Flask, Vue+Express, etc.) or file [system log] storage? I am very new to development so any pointers would be greatly appreciated. Source: over 1 year ago
I have a piece of code in NetLogo programming language that I am unable to run in NetLogo software (https://ccl.northwestern.edu/netlogo/) as I am facing some errors while doing so. If anyone can help me, we can discuss the budget. Source: over 1 year ago
Code.org - Code.org is a non-profit whose goal is to expose all students to computer programming.
MATLAB - A high-level language and interactive environment for numerical computation, visualization, and programming
Godot Engine - Feature-packed 2D and 3D open source game engine.
Wolfram Mathematica - Mathematica has characterized the cutting edge in specialized processing—and gave the chief calculation environment to a large number of pioneers, instructors, understudies, and others around the globe.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Autodesk Fusion 360 - Integrated CAD, CAM, and CAE featuring collaborative editing and cloud-based computation.