I use Mypaint since many years, for graphic palets worskhops with children , and I have just positive feelings about it. Many tools, rather easy to use, and great compatibility with my Wacom. Recommanded.
Based on our record, Scratch seems to be a lot more popular than MyPaint. While we know about 558 links to Scratch, we've tracked only 6 mentions of MyPaint. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
LiveCode is about the closest literal logical successor to HyperCard. https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1 That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from. https://scratch.mit.edu. - Source: Hacker News / 15 days ago
And https://codecombat.com, which has been around for a while now. I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I... - Source: Hacker News / 3 months ago
+1 Scratch! My son started with it, then expanded into Roblox/Lua. Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music. https://scratch.mit.edu/. - Source: Hacker News / 4 months ago
I am also going to highly recommend Scratch[1]. That is what got me into a programming around that age. You can even help him make a website to host his games on. [1]: https://scratch.mit.edu/. - Source: Hacker News / 4 months ago
This ! Learning to code will come after, spending time with your son writing down ideas might be more fun at first and it's a good time to teach him that games are thoughts first and then coded after. I would have recommended Scratch [1] for a first introduction instead of hoping into code right away, but since he is 9yo he will most likely want to hop on big game engine like he sees his favorite youtubers doing.... - Source: Hacker News / 4 months ago
Mypaint is the most lightweight software ive used, but it doesnt have the same level of community support as krita, so some features may be lacking... Source: over 1 year ago
Essentially, I've found the more time you have to spend spend learning the apps and/or using its tools, the less time you have to actually enjoy the art of creating. Try apps that cut down the friction between you and your art; Krita, MyPaint, etc. Would be my first suggestions since they're free, then maybe ArtRage, or Sketchbook Pro if money is not a concern. Source: almost 2 years ago
Note: The .gpl format is also supported by Aseprite, Drawpile, Krita and MyPaint. - Source: dev.to / almost 2 years ago
Mypaint (http://mypaint.org/) is simpler to use than Krita. Krita can be 'simplified' a bit by closing some of the unnecessary docked tools on the right. Source: almost 2 years ago
Take a look at MyPaint or look here to see if something tickles your fancy. Source: over 2 years ago
Code.org - Code.org is a non-profit whose goal is to expose all students to computer programming.
Krita - Krita is a professional FREE and open source painting program. It is made by artists that want to seaffordable art tools for everyone. Concept art. texture and matte painters, illustrations and comics.
Godot Engine - Feature-packed 2D and 3D open source game engine.
GIMP - GIMP is a multiplatform photo manipulation tool.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Adobe Photoshop - Adobe Photoshop is a webtop application for editing images and photos online.