I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Retool seems to be a lot more popular than raylib. While we know about 89 links to Retool, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I am building https://github.com/claceio/clace and https://retool.com/, allow automation of operational tasks through a web interface while also allowing fully custom web apps. Clace also works great for running simple web apps locally. Building and deploying a web app should be as easy and common for backend engineers as creating a CLI app is. - Source: Hacker News / 3 months ago
This seems to mainly be useful for spinning up quick and dirty internal tools. But for that use-case, isn't it easier to use something visual and established like Retool (https://retool.com/) or that generates nice react code, like MUI Toolpad (https://mui.com/toolpad/)? - Source: Hacker News / 3 months ago
There are obvious counterexamples, like https://retool.com, which is a successful company with solid revenue and multi-B valuation. > software engineers — who are often influencers in a purchase decision — are strongly incentivized to build instead of buy Regardless of what software engineers would rather do, pressure from real users trumps pressure from internal users. This especially true in startups, whose... - Source: Hacker News / 3 months ago
I submitted an application for w24 that fits in the "Developer tools inspired by existing internal tools" category but wasn't accepted. I suspect my pitch probably needed work, and I also haven't started building at all yet and submitted as a solo-founder which it seems has less chance of being accepted. Here's the pitch and some details, in case anyone else is interested in the idea: > Supportal uses AI to... - Source: Hacker News / 3 months ago
ReTool — Low-code platform for building internal applications. Retool is highly hackable. If you can write it with JavaScript and an API, you can make it in Retool. The free tier allows up to five users per month, unlimited apps and API connections. - Source: dev.to / 4 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
Appsmith - Appsmith is an open source web framework for building internal tools, admin panels, dashboards, and workflows.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Bubble.io - Building tech is slow and expensive. Bubble is the most powerful no-code platform for creating digital products.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
Airtable - Airtable works like a spreadsheet but gives you the power of a database to organize anything. Sign up for free.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.