This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Resolume. While we know about 204 links to Unity, we've tracked only 16 mentions of Resolume. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
⇒ Resolume ⇒ NestMap ⇒ TouchDesigner ⇒ MadMapper ⇒ Any other software listed on the Spout website. Source: almost 2 years ago
You'll need this + that and some time to learn how to use both. Source: about 2 years ago
I'm wondering if something could be integrated into something like Resolume. Source: about 2 years ago
Resolume seems to be more VJ oriented than light sequencing, xLights while functional seems a bit simple and not focused for music, and of course there's GrandMA3 for personal use but that seems way too complex/overkill. Source: about 2 years ago
Resolume Avenue and Resolume Wire - this is an expensive piece of software but it’s really great for live performance/VJing and also has a ton of amazing effects, midi integration, Ableton link, etc. Wire is a separate app from them but integrates with Avenue, and it’s a modular environment similar to Vsynth where you create nodes in a visual environment that you connect together to create a patch which shows you... Source: about 2 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
MadMapper - The Mapping Software
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
QLab - QLab, Live show control for Mac OS X.
Godot Engine - Feature-packed 2D and 3D open source game engine.
TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.