easy setup.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, replit should be more popular than Unity. It has been mentiond 624 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Replit is a full cloud IDE with built-in AI help, GitHub integration, and real-time collaboration. You can spin up applications, bots, or games in 50+ languages — right from your browser. - Source: dev.to / 5 days ago
Replit is a browser-based development platform that supports real-time collaboration, multi-language support, and integrated deployment. Its built-in AI assistant enhances productivity by generating, debugging, and explaining code. - Source: dev.to / 16 days ago
Replit is an online IDE, and Ghostwriter is its AI pair programmer. It autocompletes code, suggests fixes, explains logic, and can even scaffold full apps. Perfect for collaborative real-time coding, especially if you’re building fast MVPs. - Source: dev.to / 23 days ago
Looks like many of those mobile app generators these days: https://asim.sh/ https://replit.com/ https://a0.dev/ https://www.tempo.new/ Seems like most (all?) are making react native apps using expo. - Source: Hacker News / about 1 month ago
This course was created in partnership with Replit (an online coding environment), with Michele Catasta (President of Replit) and Matt Palmer (Head of Developer Relations) as instructors. Through about 1 hour and 34 minutes of video lessons, you learn how to build and deploy two web applications using AI coding agents. - Source: dev.to / about 1 month ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 28 days ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 7 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 10 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 10 months ago
VS Code - Build and debug modern web and cloud applications, by Microsoft
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Sublime Text - Sublime Text is a sophisticated text editor for code, html and prose - any kind of text file. You'll love the slick user interface and extraordinary features. Fully customizable with macros, and syntax highlighting for most major languages.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Microsoft Visual Studio - Microsoft Visual Studio is an integrated development environment (IDE) from Microsoft.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.