Based on our record, Remix seems to be a lot more popular than Pixi.js. While we know about 208 links to Remix, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Remix is an IDE that works on browser and desktop. It helps me in creating, testing, and deploying smart contracts on Ethereum Virtual Environment (EVM) blockchains. What I find great about this tool is that you don't need to go through the hassle of installing anything your workspace. It offers useful features and plugins such as gas usage estimation, smart contract compiler, and deploying to any blockchain... - Source: dev.to / about 1 month ago
Open a new tab in your browser (Ctrl+t) and go to Remix. In Remix, create a new file and name it GatekeeperOneProxy.sol, and add the following Solidity code to it. - Source: dev.to / about 1 month ago
Open the remix-ide in your browser by navigating to: https://remix.ethereum.org/. - Source: dev.to / 4 months ago
With this information we can continue to next step. Open a new tab in your browser (Ctrl+t) and go to Remix. - Source: dev.to / 6 months ago
Question: How do I deploy the jaredfromsubway.eth MEV BOT Coding? Answer: The process of deploying the jaredfromsubway.eth BOT Contract can be done through https://remix.ethereum.org contract deployer. Source: 7 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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