This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Quixel Suite. While we know about 204 links to Unity, we've tracked only 18 mentions of Quixel Suite. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
- All works made by me in Blender(modelling, lighting, cloth simulations, sculpting, simple rigging etc) and rendered in Cycles, sometimes using third-party (purchased or copyleft) materials for secondary objectives (such as bottles on background etc) from 3dsky.com Poliigon.com quixel.com. Source: about 2 years ago
Give Quixel Mixer a go; pretty intuitive and can get great results. Source: about 2 years ago
Hey man its moss from aixterior.com but I think you can find nice grass on quixel.com for free too :). Source: over 2 years ago
It could also be done with a PBR material with displacement. Quixel mixer is a great tool for that: https://quixel.com/. Source: over 2 years ago
I mean Quixel came out of Pakistan. That's pretty big. Source: over 2 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Substance Designer - Substance Designer is a node-based non-destructive application for material authoring.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Material Maker - Cross-platform, procedural texture generation tool.
Substance 3D Painter - Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.