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Quixel Suite

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Quixel Suite Reviews and details

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Quixel SUITE 2.0 Revealed

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Quixel Suite and what they use it for.
  • Series of works (Interior scenes and bunch of 3d models) made in Blender(Cycles).
    - All works made by me in Blender(modelling, lighting, cloth simulations, sculpting, simple rigging etc) and rendered in Cycles, sometimes using third-party (purchased or copyleft) materials for secondary objectives (such as bottles on background etc) from Source: about 1 year ago
  • been working on this slime mould latleyl. what do you guys think about that?
    Hey man its moss from but I think you can find nice grass on for free too :). Source: about 1 year ago
  • How can I make this random realistic tree leafes?
    It could also be done with a PBR material with displacement. Quixel mixer is a great tool for that: Source: over 1 year ago
  • Unfortunately, why most of our youth is not visionary and creative?
    I mean Quixel came out of Pakistan. That's pretty big. Source: over 1 year ago
  • Artists say AI image generators are copying their style to make thousands of new images — and it's completely out of their control
    I'm saying it's weird that you think bespoke crates are what makes a AAA game, it's also weird that you think AAA games don't use asset libraries. Source: over 1 year ago
  • Is it wrong for me to use assets that I buy?
    Go to and scroll halfway down the page then look at the scroll for all the studios that have used their projects. If its good enough for Star Wars, Cyberpunk 2077, Lion King, Resident Evil, Love Death & Robots, Demon Souls, Jumanji, Tomb Raider, The Division 2, The Jungle King, Shadow of the Colossus, Anthem, Battlefield V, Black Panther, American Gods, Metro Exodus, Justice League, and Destiny... Source: over 1 year ago
  • Texture paint with layers? Or should i use different software?
    Quixel Mixer. A little less fully-featured than Substance, but you can't argue with free. Source: almost 2 years ago
  • Honest Question: Why don’t BSG use some code to identify which players you come into a raid with?
    Only the guns are good. The other assets are from and kinda suck. Source: almost 2 years ago
  • Translucency Help
    I download a lot of textures from both and, and I keep getting maps labelled as "Translucency". For the life of me I have no idea what to do with them, but I get the concept. I'm trying to do things like leaf textures on planes, but rather than having flat, black, backfaces, I want there to be more of a transparency or glow effect. Source: about 2 years ago
  • The Shark! Shark! deep dive has finally landed... Complete with John Alvarado's "wax-filled mustache!" -Tommy
    What I was talking about is, for example, an individual artist using elements from texture and material libraries (in both 2D and 3D art). This is quite common. You as a player will never realize it. You're right that an outside contractor would usually disclose that, but there's often in-house licensed libraries that the staff devs use as there's no point reinventing the wheel sometimes for minor things. Don't... Source: over 2 years ago
  • Should I get into unreal engine it’s more for making open world maps as a hobby I have time but is it too complex for an 18 yr old
    If you just want to play and make maps. Check out brushify too. Quixel is part of Unreal 5 so you can grab assets from there as well and make something for fun. Source: over 2 years ago
  • Live Link Face to Unreal MetaHuman Retarget
    I recently started playing around with the mind-blowing MetaHuman (MH) feature from Unreal Engine. Through the Quixel Bridge editor, you can create and customize a highly realistic avatar in a few clicks, and send it to your Unreal project. Everything is fine-tuned to get the best of Unreal shaders and will leave you speechless 😍 I invite you to take a peek at it, plenty of resources out there. - Source: / over 2 years ago
  • Dealing with Toxic Fans
    Community management is an integral part of any game or game-adjacent space, like game art tools. Speaking as someone who's managed Quixel's community since 2014 I can say that I've... Seen some stuff in the past, and not all of it was something I want to repeat here. People can be vicious and cruel when everything is just words on a screen to them. Source: over 2 years ago
  • Epic Games acquires Sketchfab, a 3D model sharing platform
    They also acquired Quixel Megascans, which you can use in their Unreal Engine. It seems this is part of a strategy to move up the chain to game assets. - Source: Hacker News / almost 3 years ago
  • Anyone used mudbox?
    If the task is "to texture their models from fusion", so only CAD, maybe you can try something from this direction. Source: almost 3 years ago
  • Rust in Unreal Engine (May 2021 Summary)
    Unreal Engine needs no introduction. It is the most powerful game engine in the world, with the best tools for game creation, the best library of assets (including full access to the mindblowingly realistic Quixel library of objects and textures), and a massive amount of high-quality tutorials both officially produced and by third party tutors. Source: almost 3 years ago
  • High Quality Materials/ Components
    Both give you access to for textures and materials for free. This seems to be unknown by most folks I've seen. Source: almost 3 years ago
  • How do I get my mountains to look visually rocky like this? These mountains look like they have actual rocks in them not just textures.
    Check out the Quixel Megascans megascans library. Totally free for UE4 users and contains a lot of quality assets like this that can be exported into UE4 with one click. It’s a great starting point for photo realistic assets. Plus there are tonnes of great tutorials available for it on YouTube. Source: about 3 years ago

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