Purgecss is recommended for web developers working on projects with significant CSS codebases, especially when using CSS frameworks like Bootstrap or Tailwind CSS. It's also ideal for teams focused on performance optimization and efficient resource management in web applications.
Based on our record, Phaser should be more popular than Purgecss. It has been mentiond 124 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Tools like PurgeCSS and UnCSS can remove unused CSS rules by analyzing your HTML. This is especially useful if you’re using large frameworks like Bootstrap or Tailwind. - Source: dev.to / about 2 months ago
Manually remove unused CSS with tools like PurgeCSS. - Source: dev.to / 3 months ago
PurgeCSS is a powerful tool that scans your project files for any class names used and removes the unused ones from the final CSS file. This significantly reduces the size of the generated CSS, making your application load faster. - Source: dev.to / 10 months ago
As a starting point, Tailwind used to use PurgeCSS [0] but I'm not sure what they use now. [0] https://purgecss.com. - Source: Hacker News / about 1 year ago
A similar question was already posted here but, I think looking at the raw html, we will be able to better determine the required css than what Purgecss does. Source: over 1 year ago
I've started working on a simple interactive version of my portfolio using Phaser.js. - Source: dev.to / 7 months ago
Https://phaser.io/. It’s more of a game framework in JavaScript with built in libraries for collision. The getting started tutorial is decent/short and gives a good idea of what is going on. - Source: Hacker News / 9 months ago
This is first time I used Phaser for making a game but it's a very nice and easy HTML5 framework and I follow tutorial to use phaser and after few of them, I tried to add few things and make the gameplay how I would enjoy, so I learn about spritesheets and audios and then how many states we have to keep in mind while building a game, like preload(), create() and update() and how to manage these before adding... - Source: dev.to / 9 months ago
Phasor which uses TypeScript or JavaScript. - Source: dev.to / about 1 year ago
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need. [0] https://phaser.io/. - Source: Hacker News / about 1 year ago
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Unity - The multiplatform game creation tools for everyone.
CSS Peeper - Smart CSS viewer tailored for Designers.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Unused CSS - Easily find and remove unused CSS rules
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.