This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Project Euler should be more popular than Unity. It has been mentiond 412 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I do hobby programing. It is sometimes to create something (supposedly) useful. Lately though it is more discovery and a little math like. I enjoy Project Euler (https://projecteuler.net/. Recently I have been playing with superpermutations (https://projecteuler.net/) and pencil and paper is useful but filling lots of paper with lots of numbers is not that fun. - Source: Hacker News / about 2 months ago
As pointed out in a sibling comment, it appears that quote only shows up if you're logged in, but assuming you have an account and are logged in, it's on the homepage (https://projecteuler.net/), second paragraph under the following heading: > I learned so much solving problem XXX, so is it okay to publish my solution elsewhere? > It appears that you have answered your own question. There is nothing quite like... - Source: Hacker News / 4 months ago
A long time ago, when I was playing with Project Euler problems, I had to resolve the following one:. - Source: dev.to / 7 months ago
Https://projecteuler.net/ The set of puzzles is really tickling my fancy at the moment, for some reason. - Source: Hacker News / 9 months ago
Project Euler: Solve math and programming puzzles that help you think logically and improve your problem-solving skills. - Source: dev.to / 12 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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