Based on our record, Project Euler seems to be a lot more popular than Pixi.js. While we know about 412 links to Project Euler, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I do hobby programing. It is sometimes to create something (supposedly) useful. Lately though it is more discovery and a little math like. I enjoy Project Euler (https://projecteuler.net/. Recently I have been playing with superpermutations (https://projecteuler.net/) and pencil and paper is useful but filling lots of paper with lots of numbers is not that fun. - Source: Hacker News / 2 months ago
As pointed out in a sibling comment, it appears that quote only shows up if you're logged in, but assuming you have an account and are logged in, it's on the homepage (https://projecteuler.net/), second paragraph under the following heading: > I learned so much solving problem XXX, so is it okay to publish my solution elsewhere? > It appears that you have answered your own question. There is nothing quite like... - Source: Hacker News / 5 months ago
A long time ago, when I was playing with Project Euler problems, I had to resolve the following one:. - Source: dev.to / 8 months ago
Https://projecteuler.net/ The set of puzzles is really tickling my fancy at the moment, for some reason. - Source: Hacker News / 10 months ago
Project Euler: Solve math and programming puzzles that help you think logically and improve your problem-solving skills. - Source: dev.to / about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
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