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Once deployed, thoroughly test your serverless function to confirm it behaves as expected. Invoke the function manually from the cloud platform’s console or use tools like Postman, Apidog, or Fusion ( Fusion is ApyHub’s own API Client ) to test HTTP-triggered functions. Ensure the function executes correctly and handles errors gracefully. - Source: dev.to / 2 months ago
To test the API endpoints, you can use Postman. Download and install Postman from Postman's official website. - Source: dev.to / 3 months ago
Postman — Simplify workflows and create better APIs – faster – with Postman, a collaboration platform for API development. Use the Postman App for free forever. Postman cloud features are also free forever with certain limits. - Source: dev.to / 3 months ago
The API tests were dirt simple. I use the SAM CLI to build and deploy my cloud resources to AWS. So when I was building the API, I would deploy to my account using the CLI in VS Code, then immediately run a collection in Postman using their VS Code extension. I never had to leave my IDE and could run a full end-to-end workflow within seconds of my deployment being complete. All I had to do was switch tabs to my... - Source: dev.to / 5 months ago
I had the network guys opening up for getpostman.com and postman.com because it said so when trying to log in to Postman. And just when I click login it jumps to postman.co just forgetting the m. Are you kidding me? Who came up with this? You probably cost me this days work. Source: 6 months ago
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: 12 months ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: about 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
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