Based on our record, Lobster seems to be a lot more popular than Polymer. While we know about 21 links to Lobster, we've tracked only 1 mention of Polymer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Lit demonstrates significant growth in web components from the early days of Polymer. This growth is in no small part due to the Lit team themselves, either! - Source: dev.to / about 2 years ago
I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 5 months ago
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
Vue.js - Reactive Components for Modern Web Interfaces
ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.
AngularJS - AngularJS lets you extend HTML vocabulary for your application. The resulting environment is extraordinarily expressive, readable, and quick to develop.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
React - A JavaScript library for building user interfaces
FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.