Based on our record, Poki should be more popular than PlayFab. It has been mentiond 38 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The new approach this year is a pre-survey ask for help updating the questions, which the community answered. We had multiple Pull Requests on GitHub with valuable additions, which we then rewarded. It all wouldn’t be possible without this year’s partner: we had support from Grant for the Web in 2021, OP Games in 2022, and 2023 was saved by Poki, for which we’re incredibly grateful. - Source: dev.to / 6 months ago
I personally use three three websites when I wanna goof around for a bit, but there are tons of other sites like it. Https://www.mmobomb.com/browsergames Https://poki.com/ Https://www.crazygames.com/. Source: 6 months ago
Ideally hosted somewhere like itch.io, crazygames.com, newgrounds.com or poki.com. Source: 9 months ago
But if you're doing a larger project, especially if others will be writing the sub-apps (think of something like poki.com where 3rd-party content is hosted) then you probably want a separation, not at the code level, but at the build/runtime level. You see, even with code separation the sub-apps share session/local storage and so can mess with one another. The standard approach here is iframes. Have your player... Source: 12 months ago
I turned into webgames recently. A publisher like poki.com has ads but few and it's a pleasure to play there now. Source: 12 months ago
I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 7 months ago
I’ve used playfab in the past to good success https://playfab.com/. Source: about 1 year ago
Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: over 1 year ago
Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: over 2 years ago
This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: over 2 years ago
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