POEditor is a collaborative online service for translation and localization management.
Bring your team to POEditor to easily localize software products like apps and websites into any language!
You can automate your localization workflow with powerful features like API, GitHub, Bitbucket, GitLab and DevOps integrations.
Get realtime updates about your localization progress on Slack and Microsoft Teams and recycle translations with the help of the Translation Memory.
You can mix human translation and machine translation to your convenience, using your own translators or ordering human or automatic translations from 3rd party vendors.
POEditor currently supports the following localization file formats: Flutter ARB (.arb), CSV (.csv), INI (.ini), Key-Value JSON (.json), JSON (.json), Gettext (.po, .pot), Java Properties (.properties), .NET Resources (.resw, .resx), Apple Strings (.strings), iOS XLIFF (.xliff), XLIFF 1.2 (.xlf), Angular (.xlf, .xmb, .xtb), Rise 360 XLIFF (.xlf), Excel (.xls, .xlsx), Android String Resources (.xml), YAML (.yml).
Create an account today and start a Free Trial to test your desired localization workflow! No credit card required.
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I enjoy using this platform. It has really made my work as a translator easier. I like that you can see the history of the translations and also the QA check feature is really useful.
Easy to use UI, a lot of useful features and a reliable support team!
It made my life much easier and helped me get my project done in no time. The features are really straightforward to use and their support team are always ready to give a hand in case you get stuck. I highly recommend it to everyone who needs professional help to manage a localization project effectively!
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
POEditor might be a bit more popular than raylib. We know about 7 links to it since March 2021 and only 6 links to raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For the purpose of this blog and demo I decided to use POEditor to host my translations. They have a generous free tier which is more than enough for this demo. I created a project, added 2 languages (NL and EN) and added a few translations to it. - Source: dev.to / 6 months ago
For this, I tried to use Angular's build in functionality (@angular/localize) with POEditor. Source: almost 2 years ago
Check out POEditor, might be what you are looking for. Source: about 2 years ago
There's a bunch of others you can find if you google something like "crowdsource app translation" (ex1 ex2 ex3). I hope this helps, and I'll go add these to our wiki, since I also had to hunt them down across the subreddit. Source: over 2 years ago
It would be great if the translation is on a service like https://poeditor.com/, so it can be easier to maintain and recruit other faculty members that aren't so savvy. Source: over 2 years ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
Crowdin - Localize your product in a seamless way
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Transifex - Transifex makes it easy to collect, translate and deliver digital content, web and mobile apps in multiple languages. Localization for agile teams.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
Weblate - Weblate is a free web-based translation management system.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.