Based on our record, Po.et should be more popular than Pixi.js. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
That's po.et - 2017 alumni. Died long ago, hence the sainthood. Source: about 2 years ago
I still own nano, po.et (dead) GIFTO (dead) from this subs shilling in 2017, lesson learned! I only really buy btc and eth now. Source: over 2 years ago
We lost many reddit favorites such as oyster, gifto, po.et etc.... General rule of thumb don't purchase reddit shilled coins.... Source: about 3 years ago
Don't forget po.et also! That one went balstic in like 3 days? So many 2017 coins, never bought, cause I know they were stupid, but felt bad missing the gains. Source: about 3 years ago
They should at least revive the po.et site. Source: about 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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