Based on our record, Supabase seems to be a lot more popular than PlayFab. While we know about 429 links to Supabase, we've tracked only 16 mentions of PlayFab. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 5 months ago
I’ve used playfab in the past to good success https://playfab.com/. Source: about 1 year ago
Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: over 1 year ago
Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: about 2 years ago
This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: about 2 years ago
I didn't really give much thought as to which backend I would use. I already had 2 projects in Supabase (BOXCUT & MineWork), but also a few projects in Firebase too. I was more concerned at the time at actually building the product. - Source: dev.to / 4 days ago
Sign up for SupaBase: Head over to SupaBase and sign up. Create a new workspace and project with your preferred names. - Source: dev.to / 9 days ago
Setting up Supabase Create a new Supabase project, and get The connection string for the database from settings > Database. - Source: dev.to / 9 days ago
Built with Supabase, Astro, Unreal Speech, Stable Diffusion, Replicate, Metropolitan Museum of Art. - Source: dev.to / 10 days ago
Supabase will be used for storing article data in the database and the cover image of the article in storage. Chakra UI will be used to provide style to the elements. By using both, we can build the blog with ease. - Source: dev.to / 10 days ago
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