Software Alternatives & Reviews

PlayFab VS NATS

Compare PlayFab VS NATS and see what are their differences

PlayFab logo PlayFab

PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

NATS logo NATS

NATS.io is an open source messaging system for cloud native applications, IoT messaging, Edge, and microservices architectures.
  • PlayFab Landing page
    Landing page //
    2022-01-14
  • NATS Landing page
    Landing page //
    2023-01-05

NATS.io is a connective technology for distributed systems and is a perfect fit to connect devices, edge, cloud or hybrid deployments. True multi-tenancy makes NATS ideal for SaaS and self-healing and scaling technology allows for topology changes anytime with zero downtime.

PlayFab videos

GameSparks vs PlayFab: Best Price? Trust? Features? Current+Future Value?

More videos:

  • Tutorial - PlayFab Tutorial - Multiplayer Back-End for Unity
  • Review - Meet Playfab - The Intelligent Backend Platform for Games

NATS videos

The coolest OSS project you've never heard of: NATS Getting started!

Category Popularity

0-100% (relative to PlayFab and NATS)
Developer Tools
51 51%
49% 49
Game Development
100 100%
0% 0
Data Integration
0 0%
100% 100
App Development
60 60%
40% 40

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare PlayFab and NATS

PlayFab Reviews

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NATS Reviews

Best message queue for cloud-native apps
NATS is designed to be simple and easy to use, with a small footprint and low latency. It is often used in cloud-native environments to connect different components of a distributed system or to enable communication between microservices. NATS also supports message persistence, security, and clustering, making it a robust messaging system for building scalable and resilient...
Source: docs.vanus.ai
Are Free, Open-Source Message Queues Right For You?
One challenge of NATS is that it does not support reliable message queuing out of the box - messages can be lost if a client disconnects before it receives them. This can be mitigated by using NATS Streaming, a data streaming system powered by NATS, but it adds complexity.
Source: blog.iron.io
NATS vs RabbitMQ vs NSQ vs Kafka | Gcore
NATS is known for its high performance, low latency, and emphasis on simplicity after it was rewritten in Go. Its rewrite in Go makes NATS an ideal choice for demanding and real-time applications and has increased its throughput compared to its original Ruby implementation.
Source: gcore.com

Social recommendations and mentions

Based on our record, NATS should be more popular than PlayFab. It has been mentiond 63 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

PlayFab mentions (16)

  • Multiplayer developers, how do you store player data?
    I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 5 months ago
  • Any suggestion for a backend as a service for highscore/ranking data that is more customizable than Google Play?
    I’ve used playfab in the past to good success https://playfab.com/. Source: about 1 year ago
  • Magtatanong lang po.
    Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: over 1 year ago
  • Leaderboard online in Unreal Engine 4.26
    Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: about 2 years ago
  • The Fundamentals of LiveOps with PlayFab
    This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: about 2 years ago
View more

NATS mentions (63)

  • Implementing OTel Trace Context Propagation Through Message Brokers with Go
    Several message brokers, such as NATS and database queues, are not supported by OpenTelemetry (OTel) SDKs. This article will guide you on how to use context propagation explicitly with these message queues. - Source: dev.to / 22 days ago
  • NATS: First Impressions
    Https://nats.io/ (Tracker removed) > Connective Technology for Adaptive Edge & Distributed Systems > An Introduction to NATS - The first screencast I guess I don't need to know what it is. - Source: Hacker News / 23 days ago
  • Sequential and parallel execution of long-running shell commands
    Pueue dumps the state of the queue to the disk as JSON every time the state changes, so when you have a lot of queued jobs this results in considerable disk io. I actually changed it to compress the state file via zstd which helped quite a bit but then eventually just moved on to running NATS [1] locally. [1] https://nats.io/. - Source: Hacker News / about 1 month ago
  • Interview with Sebastian Holstein, Founder of Qaze
    During our interview, we referred to NATS quite a few times! If you want to learn more about it, Sebastian suggests this tutorial series. - Source: dev.to / about 1 month ago
  • Revolutionizing Real-Time Alerts with AI, NATs and Streamlit
    Imagine you have an AI-powered personal alerting chat assistant that interacts using up-to-date data. Whether it's a big move in the stock market that affects your investments, any significant change on your shared SharePoint documents, or discounts on Amazon you were waiting for, the application is designed to keep you informed and alert you about any significant changes based on the criteria you set in advance... - Source: dev.to / 2 months ago
View more

What are some alternatives?

When comparing PlayFab and NATS, you can also consider the following products

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

Socket.io - Realtime application framework (Node.JS server)

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.

Photon Engine - Independent networking engine and multiplayer platform.

GameSparks - GameSparks is a Backend-as-a-Service solution provider to mobile game developers to help them...