Tilda is a decent platform for building websites, and it serves its purpose adequately. Its variety of pre-designed blocks makes the design process simpler, especially for beginners.
However, there's room for improvement. For instance, while it's functional, the interface isn't as intuitive as I would prefer, and the lack of flexibility in some design elements can be restrictive. For businesses needing a more bespoke website, the customization options might feel limited. Despite these minor drawbacks, Tilda still delivers a satisfactory experience for straightforward website creation needs. However, for more advanced or unique designs, one might need to explore other options.
Based on our record, Tilda should be more popular than Pixi.js. It has been mentiond 12 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Tilda.cc — One site, 50 pages, 50 MB storage, only the main pre-defined blocks among 170+ available, no fonts, no favicon, and no custom domain. - Source: dev.to / 4 months ago
I tried shopify, godaddy and wix during last few years, but the one which I found the easiest to use is tilda.cc I build my website myself, spent some time but I got good feedback from friends that it looks very professional. You can check it: elaineserenum.com. Source: about 1 year ago
Well, perhaps you gonna need some sign-up & authentication stuff so each user has its own collection(s) hence you gonna need some database etc. Another question, you need to upload photos or add some external link? In case of upload you need resizing pics to save you DB space and money. In general, what you describe doesn't sound like very complex but anyway needs some design. Perhaps you may start off browsing... Source: about 1 year ago
Use site constructor. For example, Tilda. It comes with many ready made blocks (although more than half are only available in paid version) that you just add and edit contents - so not only you skip writing code, but also skip visual design. If you made this prototype, you can easily make your site there. Source: about 1 year ago
Use Tilda, I just discovered them and they are great and free, or $10 per month for small simple businesses, they are SEO optimized and you can transfer the website to any hosting you want. https://tilda.cc/. Source: over 1 year ago
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