Based on our record, Three.js seems to be a lot more popular than Pixi.js. While we know about 229 links to Three.js, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 23 days ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Here's how we used Three.js to place and find affirmations in the sky. - Source: dev.to / 27 days ago
Three.js is dedicated to generating 3D visuals, offering a powerful suite of features and tools. It is built atop WebGL and optimizes GPU usage for rapid rendering, ensuring smooth performance across devices, including those with limited resources. Three.js's versatility allows for the creation of a vast spectrum of 3D graphics and animations, ranging from simple shapes to intricate models. - Source: dev.to / about 1 month ago
Most of frontend libraries are made with Vanilla JS. An example of library that you might frequently use is "Chart.js". But React is not compatible with Chart.js so here it comes "React-chartjs-2" A wrapper library to work with Chart.js in React ecosystem. Oh you want to use "three.js" for some cool 3D? You will need "React-three/fiber". In my case, I need to implement "telegram-web-app", not so fast, I have to... - Source: dev.to / about 2 months ago
The websites uses a 3D library called three.js https://threejs.org/ I think it is used for the loading splash screen. - Source: Hacker News / about 2 months ago
For one of my 100-Day Challenges, I chose to dive into Three.js, a JavaScript 3D library. It's easy to start learning, and it becomes difficult to master with the inclusion of shaders. - Source: dev.to / 3 months ago
Anime.js - Lightweight JavaScript animation library
p5.js - JS library for creating graphic and interactive experiences
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
Substance - A JavaScript library for web-based content editing