Software Alternatives, Accelerators & Startups

Pixi.js VS Three.js

Compare Pixi.js VS Three.js and see what are their differences

Pixi.js logo Pixi.js

Fast lightweight 2D library that works across all devices

Three.js logo Three.js

A JavaScript 3D library which makes WebGL simpler.
  • Pixi.js Landing page
    Landing page //
    2023-10-14
  • Three.js Landing page
    Landing page //
    2019-05-05

Pixi.js features and specs

  • High Performance
    Pixi.js utilizes WebGL to deliver high-performance rendering, which is ideal for building fast and responsive web applications and games.
  • Cross-Platform
    It supports multiple platforms, allowing developers to build applications that work seamlessly across different devices, including desktops, tablets, and smartphones.
  • Extensive Documentation
    Pixi.js has comprehensive and well-documented resources that help developers understand how to use the library effectively, including tutorials and examples.
  • Rich Feature Set
    The library comes with a wide range of features such as textures, sprites, and filters, enabling developers to create visually complex and appealing content.
  • Active Community
    Pixi.js benefits from a large and active community, which means frequent updates, a wealth of plugins, and abundant community support.
  • Open Source
    As an open-source library, Pixi.js is free to use and modify, making it accessible to developers with different levels of expertise and budgets.

Possible disadvantages of Pixi.js

  • Learning Curve
    Despite its extensive documentation, beginners may find Pixi.js challenging to learn and integrate into their projects because of its extensive feature set.
  • WebGL Dependencies
    While WebGL provides high performance, it can also cause compatibility issues on older devices or browsers that do not fully support WebGL.
  • Limited 3D Capabilities
    Pixi.js is primarily a 2D rendering engine, so it may not be suitable for projects that require advanced 3D graphics and interactions.
  • Size
    Compared to simpler libraries, Pixi.js can be relatively large in terms of file size, which could impact the loading times of web applications, especially on slower networks.
  • Complex Debugging
    Debugging issues in Pixi.js can be complex, especially in large applications, as it often involves low-level graphics operations and WebGL debugging tools.

Three.js features and specs

  • Ease of Use
    Three.js simplifies the complex task of 3D rendering with an intuitive API, making it accessible to developers who may not have deep expertise in 3D graphics.
  • Cross-Browser Compatibility
    Three.js is built upon WebGL, ensuring compatibility across modern browsers, including Chrome, Firefox, Safari, and Edge.
  • Comprehensive Documentation
    The library offers extensive documentation, examples, and an active community, which helps in quickly resolving issues and understanding implementation.
  • Integration with HTML and CSS
    Three.js can be easily integrated with HTML and CSS, allowing for the blending of 2D and 3D elements in web applications.
  • Extensive Features
    It supports a wide range of features including cameras, lights, materials, shaders, and post-processing effects, making it highly versatile for various 3D projects.

Possible disadvantages of Three.js

  • Performance Overhead
    Despite its powerful capabilities, Three.js can have significant performance overhead, especially for complex scenes, which might require optimization.
  • Learning Curve
    While easier than raw WebGL, Three.js still has a learning curve, particularly for those new to 3D graphics, requiring time to become proficient.
  • Limited Built-in Advanced Tools
    Although feature-rich, Three.js lacks some advanced tools out-of-the-box compared to more specialized or industry-standard 3D engines, necessitating custom solutions for certain tasks.
  • Dependency on WebGL
    Three.js relies on WebGL, meaning it cannot be used in environments where WebGL is not supported, which can limit accessibility and compatibility.
  • Frequent Updates
    The library is actively developed, which is generally positive, but frequent updates can mean breaking changes, requiring developers to frequently refactor their code.

Pixi.js videos

PixiJS Crash Course

Three.js videos

Getting Started With Three.js

More videos:

  • Review - Ricardo Cabello (Mr doob) - 5 years of three.js

Category Popularity

0-100% (relative to Pixi.js and Three.js)
Javascript UI Libraries
26 26%
74% 74
Charting Libraries
41 41%
59% 59
Flowcharts
0 0%
100% 100
Development
100 100%
0% 0

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Pixi.js and Three.js

Pixi.js Reviews

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Three.js Reviews

Top 20 Javascript Libraries
Cross-browser JS library and API that allows for the creation of beautiful animations, Three.js relies on WebGL rather than conventional browser-plugins. Through its library utilities, developers can include complex 3D animations on their website without much effort. Three.js include many features like geometry, lights, materials, shaders, effects, scenes, data loaders,...
Source: hackr.io

Social recommendations and mentions

Based on our record, Three.js seems to be a lot more popular than Pixi.js. While we know about 247 links to Three.js, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Pixi.js mentions (5)

  • Release Radar • March 2024 Edition
    If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
  • Advice about useful libraries to create a 2D car game (hill climb racing style)
    I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
  • Is programming just not for me?
    And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
  • Pixie – A full-featured 2D graphics library for Nim
    This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
  • Custome game engine: what stack ?
    WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago

Three.js mentions (247)

  • Turn your phone into a wireless Joy-Con with SyncoPath
    The phone in the codepath sample got rendered using Three.js. For fun, I also added some beep sound generated using ZZfx when you tap. - Source: dev.to / about 1 month ago
  • How to Build a Portfolio Website with React
    Also, to make your portfolio stand out to recruiters and clients, you can add some creative and interactive animations to it. The following libraries can help you easily do this: Framer Motion, tsParticles, and Three.js. - Source: dev.to / 3 months ago
  • Rant: state of generative AI in code generation.
    In my experience with AI code generation, in visual projects like UI development or JavaScript based animation (using three.js or p5.js) etc. AI tools work pretty well. - Source: dev.to / 3 months ago
  • My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
    After he's done with v2, might I propose... THE GAMEY GAME 3D ?? https://threejs.org/ I started coding at 9 as well (which was a long time ago now), so I was very happy to play and see this today. - Source: Hacker News / 5 months ago
  • Optimizing Three.js: 4 Key Techniques
    But code can also create something visually stunning, something everyone can appreciate. This is where tools like Three.js shine. However, Three.js can be heavy, especially when used in a dynamic web page accessed by devices with varying computational power. - Source: dev.to / 5 months ago
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What are some alternatives?

When comparing Pixi.js and Three.js, you can also consider the following products

Anime.js - Lightweight JavaScript animation library

p5.js - JS library for creating graphic and interactive experiences

PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.

D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.

Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.

Substance - A JavaScript library for web-based content editing