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Based on our record, Recoiljs seems to be a lot more popular than Pixi.js. While we know about 72 links to Recoiljs, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Recoil provides a modern, React-centric approach with fine-grained state control. - Source: dev.to / 3 months ago
Note that this kind of reactivity isn't exclusive to the "PUSH-PULL" model. Fine-grained reactivity refers to the precise tracking of system dependencies. So, there are PUSH and PULL reactivity models which also work in this way (I'm thinking about Jotai or Recoil. - Source: dev.to / 6 months ago
There is also one more library that is also a popular option for state management. The React Recoil. - Source: dev.to / 10 months ago
Atomic state management solutions, like Recoil or Jotai, break down state into small, reusable units called atoms. It's reducing unnecessary re-renders by allowing components to subscribe only to the specific pieces of state they need. When a state update occurs, only the components that depend on that particular atom will re-render, rather than triggering a re-render of the entire component tree or large... - Source: dev.to / 10 months ago
Recoil provides a way to manage the global state in React applications. It's an alternative to other state management solutions and integrates seamlessly with the React ecosystem. - Source: dev.to / 11 months ago
p5.js - JS library for creating graphic and interactive experiences
Redux.js - Predictable state container for JavaScript apps
Anime.js - Lightweight JavaScript animation library
MobX - Simple, scalable state management
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Next.js - A small framework for server-rendered universal JavaScript apps