Based on our record, React Native seems to be a lot more popular than Pixi.js. While we know about 215 links to React Native, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
On my last post I talked about how I recently started learning react native to build an idea I've had for a mobile app, this time around I want to dive a little deeper into react native. - Source: dev.to / 1 day ago
I know, real original 🙄, but I had to as this is my inaugural post on Dev.to! I've been toying with the idea of writing a blog for some time now, and figured since I'm starting a new project, this is the best time for it. I've been somewhat familiar with React.js for a while now and wanted to make the jump over to React Native to capitalize on an idea I've had for a few years. I'll be blogging about the progress... - Source: dev.to / 2 days ago
There was always a tiny sparkle in me telling me that I want to develop mobile apps but I never pursued it. It always felt a bit complicated for me to learn development processes in a completely different industry. I did try developing mobile apps using React Native but it never felt right for me. Also, I already tried to write some Kotlin code and so far I like it, but the whole Android ecosystem is still pretty... - Source: dev.to / 17 days ago
Recently, there has been a notable shift in mobile application development practices. Rather than creating separate applications for each native platform, many developers are opting for hybrid mobile frameworks like React Native. - Source: dev.to / about 2 months ago
React Native [ https://reactnative.dev/ ]. - Source: dev.to / about 2 months ago
Anime.js - Lightweight JavaScript animation library
jQuery - The Write Less, Do More, JavaScript Library.
p5.js - JS library for creating graphic and interactive experiences
Flutter.dev - Build beautiful native apps in record time 🚀
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Babel - Babel is a compiler for writing next generation JavaScript.