Based on our record, MadMapper should be more popular than Pixi.js. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
I recently faced a challenge when trying to connect Madmapper to a web application. Since Madmapper only accepts OSC (Open Sound Control) messages, integrating it directly with today's web and mobile technologies was tricky. To overcome this limitation, I built a workaround using Firebase and Node.js — and I'm sharing this guide in case anyone else runs into the same problem. - Source: dev.to / 3 months ago
⇒ Resolume ⇒ NestMap ⇒ TouchDesigner ⇒ MadMapper ⇒ Any other software listed on the Spout website. Source: almost 2 years ago
Let’s assume these are traditional DMX controlled fixtures - (ie, Colour Force 72). Use something like mad mapper to merge your two sources. While not easy - it is very straightforward. Source: over 2 years ago
You also have Millumin and MadMapper for both Windows and Mac, and FaçadeSignage on Windows. Source: almost 3 years ago
Ive done a number of these sets ups and there should be software to break up the comp for you. The workflow ive used the past is make one 4k comp and then send it thru https://madmapper.com or similar. If you HAVE to do it the way you describe check out render region of interest. Source: over 3 years ago
p5.js - JS library for creating graphic and interactive experiences
Resolume - Resolume is an application for live video performances.
Anime.js - Lightweight JavaScript animation library
QLab - QLab, Live show control for Mac OS X.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.