Based on our record, Scratch seems to be a lot more popular than pikaur. While we know about 558 links to Scratch, we've tracked only 4 mentions of pikaur. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Have a look here. Did you not search for the answer? That's part of the Arch(based) ethos. We tend to like to learn by reading whatever is required. :). Source: about 1 year ago
I was also looking for something nicer for Arch, but haven't found anything as nice as Nala. For now, I switched to pikaur, which at least displays updates in a much clearer way. Source: almost 2 years ago
Nice, but this definately needs a dependency resolver, otherwise it can only install a fraction of the available AUR packages. Since you're already using python, you may adapt your whole code on top a another python-based AUR helper like pikaur. You maybe also could take at the dep resolver of my ABS project. It's python, too, maybe not as clean as pikaur's code but simpler and not too integrated. Source: over 2 years ago
I've been using pikaur ever since pacaur became abandonware and I'm very happy with it, can't recommend it enough. Sure, it's not implemented in Rust or Go so it's certainly not as cool as yay or paru but that doesn't really matter much to me, being an end user. I don't really care as long as it does its job, as advertised. Source: about 3 years ago
LiveCode is about the closest literal logical successor to HyperCard. https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1 That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from. https://scratch.mit.edu. - Source: Hacker News / about 1 month ago
And https://codecombat.com, which has been around for a while now. I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I... - Source: Hacker News / 4 months ago
+1 Scratch! My son started with it, then expanded into Roblox/Lua. Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music. https://scratch.mit.edu/. - Source: Hacker News / 5 months ago
I am also going to highly recommend Scratch[1]. That is what got me into a programming around that age. You can even help him make a website to host his games on. [1]: https://scratch.mit.edu/. - Source: Hacker News / 5 months ago
This ! Learning to code will come after, spending time with your son writing down ideas might be more fun at first and it's a good time to teach him that games are thoughts first and then coded after. I would have recommended Scratch [1] for a first introduction instead of hoping into code right away, but since he is 9yo he will most likely want to hop on big game engine like he sees his favorite youtubers doing.... - Source: Hacker News / 5 months ago
Yay - Yay is an AUR helper written in go, based on the design of yaourt, apacman and pacaur.
Code.org - Code.org is a non-profit whose goal is to expose all students to computer programming.
paru - An AUR helper written in Rust and based on the design of yay. It aims to be your standard pacman wrapping AUR helper with minimal interaction.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Trizen - Trizen AUR Package Manager: A lightweight wrapper for AUR.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.