Software Alternatives, Accelerators & Startups

PICO-8 VS 8bitworkshop

Compare PICO-8 VS 8bitworkshop and see what are their differences

PICO-8 logo PICO-8

Lua-based fantasy console for making and playing tiny, computer games and programs.

8bitworkshop logo 8bitworkshop

Online IDE for Atari 2600 development based on Javatari.
  • PICO-8 Landing page
    Landing page //
    2023-09-19
  • 8bitworkshop Landing page
    Landing page //
    2023-06-19

PICO-8 features and specs

  • Accessibility
    PICO-8 provides a user-friendly and accessible platform for beginners and hobbyists to learn and create games with its simple and comprehensive interface.
  • Creativity
    The constrained environment encourages creative problem-solving and innovative game design, sparking creativity among developers.
  • Community
    A strong and supportive community exists around PICO-8, offering numerous resources, tutorials, and forums for collaboration and assistance.
  • Portability
    Games developed in PICO-8 can be easily shared and exported to different platforms, including web browsers, increasing reach and accessibility.
  • Learning Opportunity
    PICO-8 serves as an excellent educational tool for understanding the fundamentals of game design and programming.

Possible disadvantages of PICO-8

  • Limited Graphics
    The intentionally limited resolution and color palette can be restrictive for developers looking for more sophisticated graphical capabilities.
  • Performance Constraints
    The fixed memory and performance limitations might pose challenges for more complex game development, requiring careful optimization.
  • Single Language Support
    PICO-8 primarily uses its own scripting language based on Lua, which can be a barrier for those who prefer other programming languages.
  • Closed Ecosystem
    Being a proprietary platform, PICO-8's development environment and features are locked within its ecosystem, potentially limiting more advanced customizations.
  • Cost
    PICO-8 is not free software, and the licensing cost, though relatively low, could deter some users, especially those just exploring game development casually.

8bitworkshop features and specs

No features have been listed yet.

PICO-8 videos

Delightful Game Development with PICO-8

8bitworkshop videos

Uploading a game to an Apple ][+ via cassette port with 8bitworkshop

Category Popularity

0-100% (relative to PICO-8 and 8bitworkshop)
Game Engine
73 73%
27% 27
Game Development
72 72%
28% 28
Graph Databases
72 72%
28% 28
Time Management
67 67%
33% 33

User comments

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Social recommendations and mentions

Based on our record, 8bitworkshop should be more popular than PICO-8. It has been mentiond 20 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

PICO-8 mentions (3)

  • Asking ChatGPT some questions about GameStop
    The particular game linked in the article is copyright 2014-2022 by Lexaloffle Games https://lexaloffle.com/pico-8.php and reading the FAQ page I see:. Source: over 2 years ago
  • The Piconomicon
    Gander, if you dare, at the book that will teach you everything there is to know about the Pico-8. - Source: dev.to / over 3 years ago
  • Welcome to the iiviiGames Devlog!
    I'm going to teach you a lot about GameMaker Studio, Pico-8, and Love2D. - Source: dev.to / over 3 years ago

8bitworkshop mentions (20)

  • How were 70s versions of games like Pong built without a programmable computer?
    A very nice book is "Designing Video Game Hardware in Verilog" by Steven Hugg and is part of a series of book that is supported by http://8bitworkshop.com/ I am writing a book somewhat similar to this (currently in Portuguese, but later in English and other languages) using the Digital simulator in Java for the examples as schematics, though they can be exported as Verilog for implementation in FPGA boards. - Source: Hacker News / 7 months ago
  • DOS game "F-15 Strike Eagle II" reverse engineering/reconstruction war stories
    I've thought to myself that if I want a cool project that would motivate me to re-learn C just for the sake of making an NES game (ala 8-bit workshop - https://8bitworkshop.com/), I would really like to learn how to apply the pseudo-3d or 2.5d methods that were used by Microprose in F-19 Stealth fighter. I don't know the first thing about 3D programming. I tried to follow a book on writing a ray-tracer from... - Source: Hacker News / 12 months ago
  • FPGA Dev Boards for $150 or Less
    I wish 8bitworkshop got more love. It is amazing. From the homepage "Write 8-bit code in your browser. Ever wanted to be an old-school game programmer? Learn how classic game hardware worked. Write code and see it run instantly." It lets you get your feet wet in Verilog without buying the hardware first. This description doesn't do it justice at all so check it out. https://8bitworkshop.com/. - Source: Hacker News / over 1 year ago
  • Atari 2600 Hardware Design: Making Something Out of (Almost) Nothing
    I have actually recently picked up Atari 2600 homebrew development as a hobby. My reasons are: 1. The hardware is simple enough that you can completely understand everything that is going on. And you absolutely need to understand it, if you want to make good games. Just a great feeling of power and control. 2. You need to use assembly. Even with 8-bit era computers you don't really need to use assembly. Sure, for... - Source: Hacker News / over 2 years ago
  • I wrote up how to setup Termux-X11 in Termux with XFCE
    Always happy to see more documentation out there. I have a bigger document posted on my website, which includes setting up X11 with XFCE4, but it includes everything else needed to do Intellivision indie game development. I had to do it this way because Intellivision is the one console not included in 8-Bit Workshop. Also, I had to go with Tiger VNC, because XServer XSDL simply didn't like XFCE4 and was getting... Source: over 2 years ago
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What are some alternatives?

When comparing PICO-8 and 8bitworkshop, you can also consider the following products

TIC-80 - TIC-80 is a fantasy computer where you can make, play and share tiny games.

Pyxel - Retro game engine for Python inspired by fantasy consoles.

LIKO-12 - Fantasy console built with the Love 2D game engine.

Bitsy - Bitsy is a small, fast, embeddable, durable in-memory graph database that implements the Blueprints API.

WASM-4 - Build retro games using WebAssembly for a fantasy console

BASIC8 - Fantasy console system built on a modern BASIC dialect