A very nice book is "Designing Video Game Hardware in Verilog" by Steven Hugg and is part of a series of book that is supported by http://8bitworkshop.com/ I am writing a book somewhat similar to this (currently in Portuguese, but later in English and other languages) using the Digital simulator in Java for the examples as schematics, though they can be exported as Verilog for implementation in FPGA boards. - Source: Hacker News / 7 months ago
I've thought to myself that if I want a cool project that would motivate me to re-learn C just for the sake of making an NES game (ala 8-bit workshop - https://8bitworkshop.com/), I would really like to learn how to apply the pseudo-3d or 2.5d methods that were used by Microprose in F-19 Stealth fighter. I don't know the first thing about 3D programming. I tried to follow a book on writing a ray-tracer from... - Source: Hacker News / 12 months ago
I wish 8bitworkshop got more love. It is amazing. From the homepage "Write 8-bit code in your browser. Ever wanted to be an old-school game programmer? Learn how classic game hardware worked. Write code and see it run instantly." It lets you get your feet wet in Verilog without buying the hardware first. This description doesn't do it justice at all so check it out. https://8bitworkshop.com/. - Source: Hacker News / over 1 year ago
I have actually recently picked up Atari 2600 homebrew development as a hobby. My reasons are: 1. The hardware is simple enough that you can completely understand everything that is going on. And you absolutely need to understand it, if you want to make good games. Just a great feeling of power and control. 2. You need to use assembly. Even with 8-bit era computers you don't really need to use assembly. Sure, for... - Source: Hacker News / over 2 years ago
Always happy to see more documentation out there. I have a bigger document posted on my website, which includes setting up X11 with XFCE4, but it includes everything else needed to do Intellivision indie game development. I had to do it this way because Intellivision is the one console not included in 8-Bit Workshop. Also, I had to go with Tiger VNC, because XServer XSDL simply didn't like XFCE4 and was getting... Source: over 2 years ago
I'd recommend that anyone actually interested in the underlying reason read Stephen Higgs awesome book on programming games for the NES. http://8bitworkshop.com. Source: over 2 years ago
Steve Hugg has a few nice books on the topic https://8bitworkshop.com/. - Source: Hacker News / over 2 years ago
That being said, when I was learning Verilog, I was watching nandland videos on many of the topics. Check out https://www.youtube.com/c/Nandland/videos , and used the online Verilog IDE at https://8bitworkshop.com/ to play around with Verilog, and produced toy projects like https://github.com/juj/hdmi_testikuva . Source: over 2 years ago
This is also a really fun resource, especially the Verilog book and the in-browser IDE: https://8bitworkshop.com/. - Source: Hacker News / over 2 years ago
There are many ways of creating games for Neo Geo or Galaxian based hardware. No need to create your own PCB - just run a game off existing hardware https://8bitworkshop.com. Source: over 2 years ago
I'll throw my support in as well for 8bitworkshop.com; it's what I use. It doesn't support models newer than the Apple ][+, however, so no double low-res or double high-res graphics support, among other shortcomings. Still the fastest way to get your coding done. But you'll have to already know either C programming or 6502 assembly before you can dig in there too much. Source: almost 3 years ago
Not quite what you asked but check out 8bitworkshop.com. Source: almost 3 years ago
For me, I started pretty much immediately with cross-assembling (only been doing Apple II stuff since late 2019). But I was very quickly frustrated-slash-bored with the "code, compile, reload disk in emulator, test, debug, code" cycle and how inefficient it was. When I saw that 8bitworkshop.com added crude Apple ][ support (I had already used it for a small bit of NES stuff), I hacked a bit on their (open) code to... Source: almost 3 years ago
8bitworkshop.com has an Apple ][+ development all web based. Mainly showcasing asm and c. I've not used it outside the browser or figured out how to take the 'rom' and copy to a .dsk and run it. However, there is a KansasFest video on youtube that shows how to connect to a real Apple via the cassette port and the program decrunches and runs. Source: over 3 years ago
The community would benefit very much from quality emulators that give you the sorts of memory/code/cpu inspection/time manipulation tools that the highest-quality emulators for other retro platforms provide. I think right now, the best we have in that department is 8bitworkshop.com (which is aweseome and has at least most of these great features, but does still have some pain points for Apple II development IMO -... Source: over 3 years ago
Might be too simplistic for what you need, but I found 8bitworkshop.com helpful in learning some basic Verilog stuff. Source: over 3 years ago
Sounds interesting! What resources are you using to learn? In case you haven't seen it already, http://8bitworkshop.com/ provides an online IDE. - Source: Hacker News / almost 4 years ago
8-bit Workshop[0] got me started on 2600 programming. I've since moved on to a local setup using Stella (emulator) and DASM (assembler), but it's a really easy place to start. The book advertised there is decent, but there are also some really good tutorials that can be found online, this one[1] is pretty popular. [0] https://8bitworkshop.com/ [1]... - Source: Hacker News / almost 4 years ago
Also have a look at http://8bitworkshop.com/; it's a browser based IDE also supporting Verilog including simulation; there are also a couple of books which might interest you (such as "Designing Video Game Hardware in Verilog"). Source: almost 4 years ago
No prob. As luck would have it, I was playing with programming a 2600 demo in the 8BitWorkshop IDE (https://8bitworkshop.com) when I saw this post. Source: about 4 years ago
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