Pattern Monster's answer
Based on our record, Pattern Monster should be more popular than Pixi.js. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Pattern Monster: A simple online pattern generator to create repeatable SVG patterns. Perfect for website backgrounds, apparel, branding, packaging design and more. - Source: dev.to / about 1 year ago
SVG Patterns (if it counts as illustration:) https://pattern.monster/. Source: about 2 years ago
For the back of the card I'll use and SVG pattern, feel free to use the one you like the most from Pattern Monster. Also center the background image with background-position, and make it cover the full card by adding background-size: cover;. - Source: dev.to / over 2 years ago
I'd like to put together a POC to show some possible solutions. I know there are some tools out there such as https://pattern.monster/ and https://haikei.app/ which can generate images, but ideally this would be a library or at least an API I can hook into, so admins can just create templates in our admin application without having to go to an external site and manually knock a thumbnail up. Although not required,... Source: over 2 years ago
Bonus points for adding a custom background - pattern.monster is a must-use, in my personal, humble opinion. Source: almost 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
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