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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Pastebin.com seems to be a lot more popular than Unity. While we know about 2057 links to Pastebin.com, we've tracked only 204 mentions of Unity. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Pastebins make me nostalgic. I’m told they existed well before the web in the IRC days. The first notable one I remember, Pastebin.com, was created in 2002 by Paul Dixon, introducing features like syntax highlighting and private pastes. Believe it or not, it’s still going strong today. The latest incarnation I remember using recently was PostBin (clever: Pastebin for Webhooks). It made testing “web callbacks”... - Source: dev.to / about 1 year ago
When you get something started feel free to put your code on pastebin.com or gist.github.com and share a link for feedback/help. Source: over 1 year ago
Either use pastebin or Github for formatting and paste a link. Source: over 1 year ago
You'll have to use a site like https://pastebin.com/ so I can see it too. My guess is that you did not install the mod I linked or that you haven't succesfully followed my steps. Start again from the beginning. Source: over 1 year ago
Pastebin.com was still reliable last time I tried it. Source: over 1 year ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 7 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 10 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 10 months ago
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
GitHub Gist - Gist is a simple way to share snippets and pastes with others.
Godot Engine - Feature-packed 2D and 3D open source game engine.
CodePen - A front end web development playground.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.